I tried to make sure nothing in this mod would cause any problems or conflicts, but take no responsibility for any problems this mod may cause for you. Contracting the lycanthropy disease which is a prerequisite to. Meanwhile, becoming a werewolf is pretty much the Skyrim equivalent of a fraternity hazing. With the Dawnguard expansion, this becomes easier given their increased population. Let me know if there are other bugs that I missed.Īs with all mods, use at your own risk. To become a vampire in Skyrim, one only needs to be attacked by a random vampire roaming around Skyrim. Collision seems to work very well thanks to NifUtils. The meshes do not yet have LOD files made for them, so they won't be seen from a distance I guess. VAMPIRECASTLE_modresource.esp is intended for modders and just adds the new exterior static meshes to the construction set under 'Architecture/VampireCastle', and makes no other changes to the game.Ĭopy the nif files into your Skyrim Data\Meshes\Architecture\VampireCastle folder.Ĭopy the esp files into your Skyrim Data folder. I have not yet created the interiors, but am working on a complete Vampire Castle mod. It is VERY rough, I just set it up to make sure all the models work with properly with collision, etc. VAMPIRECASTLE.esp adds a large Gothic Castle of the Undead roughly at -38, 35, near the Northeatern corner of the map, North of Northwatch Keep. Included are 2 esps and several new exterior static meshes adapted from the Castle Dour meshes.
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